Akela Talamasca
- http://akelaishowling.blogspot.com
A Force for Good in our time.
Akela Talamasca
- http://akelaishowling.blogspot.com
A Force for Good in our time.
Following up on yesterday's post, here's a link to Daniel Terdiman's interview with the Video Game Venture Capital interview, in which he's asked ten (actually 11) questions about entrepreneurship in SL. Despite usage of the word 'disconnect' as a noun, there are things of value here to be had.
Kelly Services, a human resources employment resource, has opened its own island in SL, making it part of what seems to be a growing trend of such businesses attempting to shift around the way we think about seeking work.
Daniel Terdiman of CNet has always done well by SL. He writes with honesty and compassion, which is always refreshing when it comes to SL. So, in the deluge of new books coming out on SL, I'm glad he's taken the time to write one of his own. It's called The Entrepreneur's Guide to Second Life: Making Money in the Metaverse. It's geared toward analyzing businesses that work in SL, and how you can create a business that will become successful.
Alcatel-Lucent, the networking services provider, has opened an island in SL. To celebrate this, they're offering 50,000L to the winner of a new contest that asks residents to design the applications and gadgets of a future time when high-speed access to always-on networks is readily available.
Canada Post, the shipping and delivery company, will be opening Maple Grove, a city of commerce within SL that will hold many of the RL stores and brands that Canadians know and trust, including Toys'R' Us, Sears, The Shopping Channel, Brookstone, SkyMall, Red Canoe, Everything Olive, and Hudson's Bay Company.
This October marks the third year anniversary of the creation of Alt-Zoom Studios, BuhBuhCuh Fairchild's answer to the growing phenomenon of machinima. The Ed Wood Festival was set up to celebrate machinima that's so bad it's good, an homage to the famously awful movies of that director who gave us Plan 9 From Outer Space.
IEEE Spectrum has a piece available decrying the need, and even the desire for the concept of avatar portability -- the idea that it's possible to take your favorite avatar from one virtual world to another, and have it keep its attributes. They've enlisted a four-point set of reasons why this can't and shouldn't work. Their ideas are cogent, but do make a few assumptions.
This one has to warm the cockles of your heart. Linden Lab, in conjunction with other entities including Stanford, and the Rochester Institute of Technology, will be working on an initiative called the Preserving Virtual Worlds project.
So, here's something to chew on. This article talks about how parents might not be aware exactly how expensive virtual world items can be, and how easy it is to just keep buying things. After all, it's not Real, is it?
Industria Dowler brought this to my attention. This will go a couple of different ways, depending on your personal viewpoint, but it's something that needs thought. I haven't confirmed this, but this is the story: Essentially, a photograph was found in a sandbox recently that apparently depicted RL photographs of a woman crushing a cat's skull with her high heels.
Over at Tech Digest, Stuart Dredge makes his case for 5 companies who ought to have virtual worlds of their own. It's an interesting list, and one could argue back and forth the benefits of any of the 5. Being a fanboy, I'll admit to being excited by the thought of a Nintendo space, and an Apple space.< Previous Page | Next Page >
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