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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Linden Lab public data feeds still ailing</title><link>http://www.secondlifeinsider.com/2007/10/31/linden-lab-public-data-feeds-still-ailing/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/31/linden-lab-public-data-feeds-still-ailing/</guid><comments>http://www.secondlifeinsider.com/2007/10/31/linden-lab-public-data-feeds-still-ailing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/accounts/" rel="tag">Accounts</a>, <a href="http://www.secondlifeinsider.com/category/gridbugs/" rel="tag">Gridbugs</a></p><p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/bugs.jpg"  alt="" />For most of the last week, Linden Lab's public data/statistical feeds have  been showing signs of being a bit ill. Starting on Wednesday evening,  concurrency information started to fall ten or fifteen minutes behind actual  data - an unusual occurrence. It's only in the last 24 hours that the system has  started to catch up again.</p>
<p>At the same time, the figure for active users ceased updating entirely, with  the most recent update to that figure being Wednesday night (24 October), at  midnight SLT (US Pacific). Perhaps these subsystems are considered relatively  minor, but Linden Lab have said themselves that they consider the accurate and  ongoing publication of this data critical to their program of transparency.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/31/linden-lab-public-data-feeds-still-ailing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1025999/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/31/linden-lab-public-data-feeds-still-ailing/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/31/linden-lab-public-data-feeds-still-ailing/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1025999"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1025999?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1025999" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1025999&amp;url=http://www.secondlifeinsider.com/2007/10/31/linden-lab-public-data-feeds-still-ailing/" /></p>]]></description><category>active-users</category><category>concurrency</category><category>linden-lab</category><category>second-life</category><category>statistics</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-10-31T02:00:00+00:00</dc:date></item><item><title>Public JIRA broken</title><link>http://www.secondlifeinsider.com/2007/10/31/public-jira-broken/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/31/public-jira-broken/</guid><comments>http://www.secondlifeinsider.com/2007/10/31/public-jira-broken/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/news/" rel="tag">News</a>, <a href="http://www.secondlifeinsider.com/category/linden-labs/" rel="tag">Linden Lab</a>, <a href="http://www.secondlifeinsider.com/category/gridbugs/" rel="tag">Gridbugs</a></p><p><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/bugs.jpg" />The <a href="http://jira.secondlife.com/" target="_blank">public JIRA</a> has been spitting unusual (and some incomprehensible) Java error messages at people since this-morning. Sometimes it works and sometimes it doesn't. Rob Lanphier, Linden Lab's open source liaison says that Linden Lab have been working on the problem, but do not know what the cause is.</p>
<p>It seems to be happening less, at present, but there's been no further word that the issue has been isolated and repaired.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/31/public-jira-broken/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1026004/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/31/public-jira-broken/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/31/public-jira-broken/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1026004"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1026004?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1026004" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1026004&amp;url=http://www.secondlifeinsider.com/2007/10/31/public-jira-broken/" /></p>]]></description><category>issue-tracker</category><category>JIRA</category><category>linden-lab</category><category>open-source</category><category>rob-lanphier</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-10-31T01:30:00+00:00</dc:date></item><item><title>Linden Lab double-bills tier for some users</title><link>http://www.secondlifeinsider.com/2007/10/29/linden-lab-double-bills-tier-for-some-users/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/29/linden-lab-double-bills-tier-for-some-users/</guid><comments>http://www.secondlifeinsider.com/2007/10/29/linden-lab-double-bills-tier-for-some-users/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/news/" rel="tag">News</a>, <a href="http://www.secondlifeinsider.com/category/linden-labs/" rel="tag">Linden Lab</a>, <a href="http://www.secondlifeinsider.com/category/gridbugs/" rel="tag">Gridbugs</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/02/money.png" alt="" />Linden Lab says that <a target="_blank" href="http://blog.secondlife.com/2007/10/29/land-billing-charged-twice/">they believe some users have been billed twice for tier (land use  fees)</a>. They are encouraging anyone affected by the double-billing (<a target="_blank" href="https://secondlife.com/account/history.php">it appears you  will have to go and check</a> - or maybe check with your card company) to <a target="_blank" href="http://secondlife.com/support">file a ticket through the  Support Portal</a>.</p>
<p>If the stories we hear have any grain of truth to them, then double-billing  land-use fees to some users is an ongoing problem with Linden Lab's billing  system - as well as users who are unable to process payments to Linden Lab at  all.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.secondlife.com/2007/10/29/land-billing-charged-twice/>Read</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/29/linden-lab-double-bills-tier-for-some-users/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1024366/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/29/linden-lab-double-bills-tier-for-some-users/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/29/linden-lab-double-bills-tier-for-some-users/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1024366"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1024366?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1024366" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1024366&amp;url=http://www.secondlifeinsider.com/2007/10/29/linden-lab-double-bills-tier-for-some-users/" /></p>]]></description><category>billing</category><category>second-life</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-10-29T09:00:00+00:00</dc:date></item><item><title>Second Life experiences login failures</title><link>http://www.secondlifeinsider.com/2007/10/29/second-life-experiences-login-failures/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/29/second-life-experiences-login-failures/</guid><comments>http://www.secondlifeinsider.com/2007/10/29/second-life-experiences-login-failures/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/news/" rel="tag">News</a>, <a href="http://www.secondlifeinsider.com/category/gridbugs/" rel="tag">Gridbugs</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/slgrid3.jpg"  alt="" />At 2:50AM SLT (US Pacific) Second Life login servers apparently failed. It  was brief, and thankfully just after minimum concurrency. At the time the  problem commenced 28,788 users were online.</p>
<p>Linden Lab responded with unusual rapidity, and the problem was resolved by  3:10AM, a scant 20 minutes.</p>
<p><strong>[Update: 3:35AM - <a target="_blank" href="http://blog.secondlife.com/2007/10/29/resolved-temporary-login-issues/">Linden Lab posted a notice about the problem</a> after the fact,  and apologizing for the problems]</strong></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/29/second-life-experiences-login-failures/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1024215/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/29/second-life-experiences-login-failures/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/29/second-life-experiences-login-failures/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1024215"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1024215?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1024215" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1024215&amp;url=http://www.secondlifeinsider.com/2007/10/29/second-life-experiences-login-failures/" /></p>]]></description><category>grid-status</category><category>second-life</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-10-29T06:15:00+00:00</dc:date></item><item><title>Missing inventory survey launched</title><link>http://www.secondlifeinsider.com/2007/10/28/missing-inventory-survey-launched/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/28/missing-inventory-survey-launched/</guid><comments>http://www.secondlifeinsider.com/2007/10/28/missing-inventory-survey-launched/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/news/" rel="tag">News</a>, <a href="http://www.secondlifeinsider.com/category/linden-labs/" rel="tag">Linden Lab</a>, <a href="http://www.secondlifeinsider.com/category/gridbugs/" rel="tag">Gridbugs</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/02/futureofinternet.png" alt="" />Yes, it's a Sunday; sometimes you have to wonder who makes the decisions about when to release these things. But <a href="http://blog.secondlife.com/2007/10/28/resident-reported-inventory-loss-survey-launched/">Sidewinder Linden</a> is calling for you to fill in <a href="http://www.surveymonkey.com/s.aspx?sm=DxbsxkfgEtI6Dci3eZ20rw_3d_3d">this survey</a> to help the Lindens determine how inventory is still occurring. This is in addition to reporting inventory loss via the <a href="http://www.secondlife.com/support">support portal</a>.<br /><br />The survey is mercifully short (9 questions, mostly pick one type answers), and forms part of the initiative both <a href="http://www.secondlifeinsider.com/2007/10/12/inventory-loss-and-you/">Moo</a> and <a href="http://www.secondlifeinsider.com/2007/10/12/curing-inventory-loss-steps-up-a-gear/">I wrote</a> about recently. Let's hope not too many of us need to bookmark the survey page, and that it helps find out and stamp out inventory loss.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/28/missing-inventory-survey-launched/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1023981/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/28/missing-inventory-survey-launched/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/28/missing-inventory-survey-launched/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1023981"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1023981?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1023981" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1023981&amp;url=http://www.secondlifeinsider.com/2007/10/28/missing-inventory-survey-launched/" /></p>]]></description><category>inventory</category><category>loss</category><category>prevention</category><category>Second-Life</category><category>Sidewinder-Linden</category><category>survey</category><dc:creator>Eloise Pasteur</dc:creator><dc:date>2007-10-28T21:36:00+00:00</dc:date></item><item><title>Second Life services experiencing widespread failure</title><link>http://www.secondlifeinsider.com/2007/10/28/second-life-services-experiencing-widespread-failure/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/28/second-life-services-experiencing-widespread-failure/</guid><comments>http://www.secondlifeinsider.com/2007/10/28/second-life-services-experiencing-widespread-failure/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/gridbugs/" rel="tag">Gridbugs</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/slgrid3.jpg" alt="" />At 5:50AM SLT (US Pacific) a number of Second Life services <a href="http://www.secondlifeinsider.com/2007/10/28/bad-day-in-sl/" target="_blank">began to show signs of failure, as noted by Eloise</a>. Only 37,734 users were logged into Second Life at the time the troubles commenced, so the cause is unclear.<br /><br />Search is not working, nor is much of the map functionality; teleports are generally flakey and failing more often than not. Users are reporting mass failures of group IMs, presence is messed up (the friends list) and some issues accessing account balances and inworld inventories. <a href="http://blog.secondlife.com/2007/10/28/interruption-of-in-world-services/" target="_blank">Linden Lab acknowledged the problems 26 minutes after they commenced</a>, at 6:16AM. At 6:23AM we are informed that the Linden Lab Operations Team is investigating cause and remedy.<br /><br /><strong>[Update: 7:00AM - Linden Lab reports the problem is solved, but has not provided any details as to the cause.]</strong><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.secondlife.com/2007/10/28/interruption-of-in-world-services/>Read</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/28/second-life-services-experiencing-widespread-failure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1023697/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/28/second-life-services-experiencing-widespread-failure/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/28/second-life-services-experiencing-widespread-failure/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1023697"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1023697?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1023697" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1023697&amp;url=http://www.secondlifeinsider.com/2007/10/28/second-life-services-experiencing-widespread-failure/" /></p>]]></description><category>grid-status</category><category>second-life</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-10-28T09:30:00+00:00</dc:date></item><item><title>Bad day in SL</title><link>http://www.secondlifeinsider.com/2007/10/28/bad-day-in-sl/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/28/bad-day-in-sl/</guid><comments>http://www.secondlifeinsider.com/2007/10/28/bad-day-in-sl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/gridbugs/" rel="tag">Gridbugs</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/slgrid2.jpg" />According to reports I'm receiving, and my own experience, SL is having a bad hair day, at least at the moment:<br />
<ul>
    <li>Teleports are optional, </li>
    <li>Search won't,</li>
    <li>Friends lists are optional, </li>
    <li>Money is Loading....,</li>
    <li>Changing clothes is a luxury,</li>
    <li>Europeans are reporting packet loss at high levels too</li>
</ul>
<br />Be braced for a bumpy ride people.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/28/bad-day-in-sl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1023690/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/28/bad-day-in-sl/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/28/bad-day-in-sl/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1023690"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1023690?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1023690" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1023690&amp;url=http://www.secondlifeinsider.com/2007/10/28/bad-day-in-sl/" /></p>]]></description><category>bugs</category><category>Second-Life</category><dc:creator>Eloise Pasteur</dc:creator><dc:date>2007-10-28T09:07:00+00:00</dc:date></item><item><title>The release candidate that's not a candidate for release</title><link>http://www.secondlifeinsider.com/2007/10/26/the-release-candidate-thats-not-a-candidate-for-release/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/26/the-release-candidate-thats-not-a-candidate-for-release/</guid><comments>http://www.secondlifeinsider.com/2007/10/26/the-release-candidate-thats-not-a-candidate-for-release/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/gridbugs/" rel="tag">Gridbugs</a>, <a href="http://www.secondlifeinsider.com/category/updates/" rel="tag">Updates</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/first-look.jpg"  alt="" />There's <a target="_blank" href="http://secondlife.com/community/downloads-optional.php">a new release candidate available on the optional downloads  page</a>. It's one with known problems and it <a target="_blank" href="http://blog.secondlife.com/2007/10/26/second-life-1184-viewer-release-candidate-update/">isn't actually a candidate for release</a>. The previous release  candidate turned out to have some pretty severe problems, and it seems some  people just <em>won't quit using it anyway</em>. So this release is a roundup of  fixes for the folks out there who are <em>eating bees</em>.</p>
<p>So, we get the impression that, esssentially, bee-eaters this release is for  you. Not eating bees? Give it a miss, and wait for the next release candidate,  which might actually be a release candidate.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/26/the-release-candidate-thats-not-a-candidate-for-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1023204/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/26/the-release-candidate-thats-not-a-candidate-for-release/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/26/the-release-candidate-thats-not-a-candidate-for-release/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1023204"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1023204?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1023204" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1023204&amp;url=http://www.secondlifeinsider.com/2007/10/26/the-release-candidate-thats-not-a-candidate-for-release/" /></p>]]></description><category>release-candidate</category><category>second-life</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-10-26T21:00:00+00:00</dc:date></item><item><title>Second Life experiences login services failure</title><link>http://www.secondlifeinsider.com/2007/10/26/second-life-experiences-login-services-failure/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/26/second-life-experiences-login-services-failure/</guid><comments>http://www.secondlifeinsider.com/2007/10/26/second-life-experiences-login-services-failure/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/news/" rel="tag">News</a>, <a href="http://www.secondlifeinsider.com/category/gridbugs/" rel="tag">Gridbugs</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/slgrid2.jpg" />At 8:30AM SLT (US Pacific) all Second Life login services ceased responding.</p>
<p>At the time of the fault, 41,337 users were online. With users unable to log on, concurrency numbers have been falling rapidly since that time.</p>
<p><strong>[UPDATE: 8:45 AM - Linden Lab </strong><a target="_blank" href="http://blog.secondlife.com/2007/10/26/logins-temporarily-disabled/"><strong>acknowledges the problem, and promises further updates</strong></a><strong>]</strong></p>
<p><strong>[Update: 9:05 AM - Logins are back up]</strong></p>
<p><strong>[Update: 9:15 AM - Logins remain up. Search has failed]</strong></p>
<p><strong>[Update: 10:00 AM - Search started responding to queries again about 5 minutes ago, and is hanging in there.]</strong></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/26/second-life-experiences-login-services-failure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1022803/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/26/second-life-experiences-login-services-failure/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/26/second-life-experiences-login-services-failure/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1022803"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1022803?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1022803" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1022803&amp;url=http://www.secondlifeinsider.com/2007/10/26/second-life-experiences-login-services-failure/" /></p>]]></description><category>logins</category><category>second-life</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-10-26T11:40:00+00:00</dc:date></item><item><title>Second Life grid stumbling?</title><link>http://www.secondlifeinsider.com/2007/10/24/second-life-grid-stumbling/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/24/second-life-grid-stumbling/</guid><comments>http://www.secondlifeinsider.com/2007/10/24/second-life-grid-stumbling/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/news/" rel="tag">News</a>, <a href="http://www.secondlifeinsider.com/category/gridbugs/" rel="tag">Gridbugs</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/slgrid2.jpg"  alt="" />We're getting some signs that the Second Life grid may be under some unusual  strain. Concurrency, <a target="_blank" href="http://taterunino.net/statistical%20graphs.html">while fairly flat</a> (rather than the sharp decline that would be  normal at this time of day) is reporting late, with updates coming approximately  ten to fifteen minutes later than they should.</p>
<p>Additionally, Teeple Linden reports that the <a href="http://secondlife.com/community/friends.php" target="_blank">Friends Online</a> page <a target="_blank" href="http://blog.secondlife.com/2007/10/24/friends-online-temporarily-disabled/">is being taken off the air for a few hours</a>. No cause  given.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/24/second-life-grid-stumbling/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1021486/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/24/second-life-grid-stumbling/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/24/second-life-grid-stumbling/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1021486"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1021486?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1021486" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1021486&amp;url=http://www.secondlifeinsider.com/2007/10/24/second-life-grid-stumbling/" /></p>]]></description><category>concurrency</category><category>friends-online</category><category>second-life</category><category>teeple-linden</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-10-24T23:35:00+00:00</dc:date></item><item><title>A quick insight into the LL dev process</title><link>http://www.secondlifeinsider.com/2007/10/24/a-quick-insight-into-the-ll-dev-process/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/24/a-quick-insight-into-the-ll-dev-process/</guid><comments>http://www.secondlifeinsider.com/2007/10/24/a-quick-insight-into-the-ll-dev-process/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a>, <a href="http://www.secondlifeinsider.com/category/gridbugs/" rel="tag">Gridbugs</a>, <a href="http://www.secondlifeinsider.com/category/updates/" rel="tag">Updates</a></p><img vspace="4" hspace="4" border="1" align="right" alt="Qarl Linden"  src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/qarl.png" />For my sins I read an RSS of the JIRA. Often this is dull, sometimes fascinating, frequently tends to flame wars, but...<br /><br />Every now and again you get pure gold. Ever wondered how long it takes a bug fix to propagate? Well, we have a putative number now:<br /><br />In response to a bug about <a href="https://jira.secondlife.com/browse/VWR-2854">sculpties</a>, Qarl Linden says: "<em>i'll fix it asap - but it'll be about a month or so before it appears in an RC client...</em>" Of course it will take a bit longer than that to reach the main client, but a month from a fix to an RC release.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/24/a-quick-insight-into-the-ll-dev-process/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1021270/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/24/a-quick-insight-into-the-ll-dev-process/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/24/a-quick-insight-into-the-ll-dev-process/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1021270"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1021270?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1021270" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1021270&amp;url=http://www.secondlifeinsider.com/2007/10/24/a-quick-insight-into-the-ll-dev-process/" /></p>]]></description><category>process</category><category>Qarl-Linden</category><category>release-candidate</category><category>sculpties</category><category>Second-Life</category><dc:creator>Eloise Pasteur</dc:creator><dc:date>2007-10-24T17:57:00+00:00</dc:date></item><item><title>Stipend problems this week</title><link>http://www.secondlifeinsider.com/2007/10/24/stipend-problems-this-week/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/24/stipend-problems-this-week/</guid><comments>http://www.secondlifeinsider.com/2007/10/24/stipend-problems-this-week/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/news/" rel="tag">News</a>, <a href="http://www.secondlifeinsider.com/category/gridbugs/" rel="tag">Gridbugs</a></p><p><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/linden-dollars.jpg" />An <a href="http://blog.secondlife.com/2007/10/24/second-life-stipend-issue/" target="_blank">extremely terse note</a> from Linden Lab <em>implies</em> but does not <em>state</em> that there is a problem with stipend payments this week. The exact wording is "We are presently working on a solution to ensure all residents receive their stipend as soon as possible."</p>
<p>The phrasing suggests that it's broken rather than slow, being that it is the sort of phrasing that's used in corporate statements when something important is on fire, stolen, or unexpectedly vanished into a parallel universe. Hopefully, it's just an accident of sentence assembly and all we are looking at this week is general slowness.</p>
<p><strong>[Update: 10PM SLT (US Pacific) - Linden Lab reports that stipend payments are in progress and expected to finish sometime before dawn]</strong><br /></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.secondlife.com/2007/10/24/second-life-stipend-issue/>Read</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/24/stipend-problems-this-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1020915/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/24/stipend-problems-this-week/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/24/stipend-problems-this-week/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1020915"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1020915?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1020915" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1020915&amp;url=http://www.secondlifeinsider.com/2007/10/24/stipend-problems-this-week/" /></p>]]></description><category>stipends</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-10-24T11:30:00+00:00</dc:date></item><item><title>Side-effects - anatomy of a Second Life bug</title><link>http://www.secondlifeinsider.com/2007/10/23/side-effects-anatomy-of-a-second-life-bug/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/23/side-effects-anatomy-of-a-second-life-bug/</guid><comments>http://www.secondlifeinsider.com/2007/10/23/side-effects-anatomy-of-a-second-life-bug/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/gridbugs/" rel="tag">Gridbugs</a>, <a href="http://www.secondlifeinsider.com/category/op-ed/" rel="tag">Op/Ed</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/slgrid3.jpg" />Many of you who have used the latest release candidate, 1.18.4(0) have probably noticed that the tooltip popup on the map that shows you the number of people in a sim/region.. well, <span style="font-style: italic;">doesn't</span> actually show you the number. Instead it relentlessly reports zero for every sim except the one you are in, where it reports one (that's you).</p>
<p>How did this happen? Well, when you modify or refactor code, there's two important requirements. First, you have to know how to code. Second, you have to understand what is going on. Lacking the first is less dangerous. You can go safely stick pencils up your nose. Lacking the second, however, means you risk sticking pencils up everyone else's nose. This bug was relatively harmless, if irritating.</p><p><a href="http://jacek.meratalk.com/" target="_blank">Jacek Antonelli</a>, who heroically dived in and fixed this bug up for me said that one of the causes was, "editing the code without understanding everything it does."</p>
<p>"It looks like they refactored the rendering code into its own function (good for them), but missed this crazy side-effect that was going on."</p>
<p>That side effect was, basically, that as it looped through each agent to draw them, it also incremented a counter, amassing a running total of agents in the sim. At the end of processing that sim, the resulting was stored.</p>
<p>In 1.18.4(0), the dot-rendering process in the loop was pulled into it's own function, and the running total was simply left at zero. Worse, when that zero is stored - it actually <em>overwrites</em> an existing correct number that is calculated elsewhere, presumably after this piece of code was originally written. So doing the counting and storing the result is just plain unnecessary.</p>
<p>Someone may have half figured that out that that counting everything up again was a waste of time and precious CPU cycles - the counting was removed - but apparently forgot to also remove the code that stored the running total, allowing it to essentially overwrite good data with bad.</p>
<p>All of this seems to result from a lack of knowledge of what each section of the code is responsible for, and how it (and it's intentional side-effects) mesh with other sections.</p>
<p>Some number of errors are, of course, inevitable. However without a map, how can you <em>not</em> get lost?</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/23/side-effects-anatomy-of-a-second-life-bug/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1019546/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/23/side-effects-anatomy-of-a-second-life-bug/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/23/side-effects-anatomy-of-a-second-life-bug/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1019546"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1019546?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1019546" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1019546&amp;url=http://www.secondlifeinsider.com/2007/10/23/side-effects-anatomy-of-a-second-life-bug/" /></p>]]></description><category>1.18</category><category>bug</category><category>jacek-antonelli</category><category>release-candidate</category><category>second-life</category><category>viewer</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-10-23T01:00:00+00:00</dc:date></item><item><title>Today's release candidate - not really a candidate for release so much</title><link>http://www.secondlifeinsider.com/2007/10/19/todays-release-candidate-not-really-a-candidate-for-release-s/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/19/todays-release-candidate-not-really-a-candidate-for-release-s/</guid><comments>http://www.secondlifeinsider.com/2007/10/19/todays-release-candidate-not-really-a-candidate-for-release-s/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/gridbugs/" rel="tag">Gridbugs</a>, <a href="http://www.secondlifeinsider.com/category/updates/" rel="tag">Updates</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/first-look.jpg"  alt="" /><a target="_blank" href="http://www.secondlifeinsider.com/2007/10/19/new-release-candidate-building-up-to-new-search/">Today's release candidate</a> doesn't seem to be winning a lot of  hearts and minds out there today. The public JIRA issue tracker is <a href="http://jira.secondlife.com/secure/IssueNavigator.jspa?mode=hide&amp;requestId=10841">accumulating  problem reports</a>, many of which seem - just darn peculiar.</p>
<p>Aside from crashes, virtually all of them seem to be related to the  user-interface, and new ways in which it behaves (or misbehaves). On the Second  Life development mailing list of late, there has increasing discussion of  scrapping the existing user-interface code (which is tangled up in, well,  <em>everything</em>) and changing to something more modular and discrete.</p>
<p>At present, as the complaints go, the user-interface code and some of the  back-end code have become such an organic tangle that it is difficult to change  one without affecting the other, and that some theoretically <em>simple</em>  user-facing changes have become monstrously involved.</p>
<p>That appears to be the sort of thing we are seeing here. Changes that should  be quite straightforward causing an extensive tangle of dependencies and  concomitant unexpected issues.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://jira.secondlife.com/secure/IssueNavigator.jspa?mode=hide&amp;requestId=10841>Read</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/19/todays-release-candidate-not-really-a-candidate-for-release-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1017749/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/19/todays-release-candidate-not-really-a-candidate-for-release-s/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/19/todays-release-candidate-not-really-a-candidate-for-release-s/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1017749"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1017749?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1017749" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1017749&amp;url=http://www.secondlifeinsider.com/2007/10/19/todays-release-candidate-not-really-a-candidate-for-release-s/" /></p>]]></description><category>1.18</category><category>release-candidate</category><category>second-life</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-10-19T23:00:00+00:00</dc:date></item><item><title>Second Life support portal broken</title><link>http://www.secondlifeinsider.com/2007/10/19/second-life-support-portal-broken/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/19/second-life-support-portal-broken/</guid><comments>http://www.secondlifeinsider.com/2007/10/19/second-life-support-portal-broken/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/gridbugs/" rel="tag">Gridbugs</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/slgrid3.jpg"  alt="" />Linden Lab's third-party enabled <a target="_blank" href="http://secondlife.com/support">Support Portal</a> failed, by all reports at approximately 8:35PM  SLT (US Pacific time). It is not allowing users to authenticate to lodge or  submit support tickets. Only the Guest Login option seems to be working and that  has very limited access.</p>
<p>No response from Linden Lab acknowledging the problem at this time.</p>
<p><strong>[Update: 9:05PM - Linden Lab </strong><a target="_blank" href="http://blog.secondlife.com/2007/10/18/support-portal-logins-down/"><strong>acknowledges the  problem</strong></a><strong>]</strong></p>
<p><strong>[Update: 9:45PM - The Support Portal appears to be working  again]</strong></p>
<p> </p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/19/second-life-support-portal-broken/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1016963/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/19/second-life-support-portal-broken/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/19/second-life-support-portal-broken/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1016963"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1016963?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1016963" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1016963&amp;url=http://www.secondlifeinsider.com/2007/10/19/second-life-support-portal-broken/" /></p>]]></description><category>second-life</category><category>support-portal</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-10-19T00:00:00+00:00</dc:date></item><item><title>Lost &amp; Found - Asset server gives wrong snapshot</title><link>http://www.secondlifeinsider.com/2007/10/18/lost-and-found-asset-server-gives-wrong-snapshot/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/18/lost-and-found-asset-server-gives-wrong-snapshot/</guid><comments>http://www.secondlifeinsider.com/2007/10/18/lost-and-found-asset-server-gives-wrong-snapshot/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/gridbugs/" rel="tag">Gridbugs</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/notmypic.jpg" alt="" />Dear Second Life Resident,<br />While out and about shopping today, I came upon a product that I wanted to show my friend. Unfortunately, they were unable to come to the store at that very moment. Thinking quickly, I took a photo of the ad and fired it off to them. Imagine my surprise when it loaded and it wasn't mine at all!<br /><br />The funny thing is, it says that I took it. It also shows the exact location that I am standing as the area of origin. Judging from your picture, it was obviously framed very nicely, so I'm sure you'll want it back. I propose a trade. Let me know if this works for you!<br /><br />Sincerely,<br />moo Money<br /><br /><em><strong>Are you the girl from this photo? Did you take the photo of this girl? Please leave a comment or contact me in-world if you have any details.</strong></em><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/18/lost-and-found-asset-server-gives-wrong-snapshot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1016649/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/18/lost-and-found-asset-server-gives-wrong-snapshot/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/18/lost-and-found-asset-server-gives-wrong-snapshot/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1016649"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1016649?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1016649" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1016649&amp;url=http://www.secondlifeinsider.com/2007/10/18/lost-and-found-asset-server-gives-wrong-snapshot/" /></p>]]></description><category>asset-server</category><category>grid-bug</category><category>linden-lab</category><category>lost-and-found</category><category>moo-money</category><category>photo</category><category>second-life</category><category>snapshot</category><dc:creator>Moo Money</dc:creator><dc:date>2007-10-18T16:27:00+00:00</dc:date></item><item><title>Linden Lab confirms exchange glitch</title><link>http://www.secondlifeinsider.com/2007/10/18/linden-lab-confirms-exchange-glitch/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/18/linden-lab-confirms-exchange-glitch/</guid><comments>http://www.secondlifeinsider.com/2007/10/18/linden-lab-confirms-exchange-glitch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/gridbugs/" rel="tag">Gridbugs</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/slgrid3.jpg" />Linden Lab <a target="_blank" href="http://blog.secondlife.com/2007/10/17/lindex-issues/">confirms the exchange glitch</a> we were hearing about from about 11:30PM SLT (US Pacific) time. They have asked residents to "refrain from using the LindeX to place L$ buy or sell orders."<br /><br />Residents are still reporting asset and inventory problems to us as well. While Linden Lab hasn't confirmed these problems, it is likely that they are related.<br /><br /><strong>[Update 2:48 AM SLT - Linden Lab reports that the issue with the exchange is now resolved. Reports of asset problems subsided shortly after 2AM]<br /></strong><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.secondlife.com/2007/10/17/lindex-issues/>Read</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/18/linden-lab-confirms-exchange-glitch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1016114/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/18/linden-lab-confirms-exchange-glitch/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/18/linden-lab-confirms-exchange-glitch/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1016114"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1016114?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1016114" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1016114&amp;url=http://www.secondlifeinsider.com/2007/10/18/linden-lab-confirms-exchange-glitch/" /></p>]]></description><category>assets</category><category>lindex</category><category>second-life</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-10-18T04:30:00+00:00</dc:date></item><item><title>Linden Lab restores broken statistical feeds</title><link>http://www.secondlifeinsider.com/2007/10/16/linden-lab-restores-broken-statistical-feeds/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/16/linden-lab-restores-broken-statistical-feeds/</guid><comments>http://www.secondlifeinsider.com/2007/10/16/linden-lab-restores-broken-statistical-feeds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/news/" rel="tag">News</a>, <a href="http://www.secondlifeinsider.com/category/linden-labs/" rel="tag">Linden Lab</a>, <a href="http://www.secondlifeinsider.com/category/gridbugs/" rel="tag">Gridbugs</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/slgrid3.jpg"  alt="" />Linden Lab's public statistical data feeds all went down at 3:40PM SLT (US  Pacific) yesterday. The sudden cessation of data updates <a target="_blank" href="http://www.secondlifeinsider.com/2007/10/16/today-in-second-life-monday-15-october-2007/">led to some unreliable figures</a> in our reporting, so we marked  them as such at the time.</p>
<p>The problem was today traced to the faulty deployment of a backend script,  which was fixed and redeployed at approximately 11:40AM SLT today. As such,  today's statistics are also going to be a little out of whack, but the numbers  should all be on the mark again for tomorrow.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/16/linden-lab-restores-broken-statistical-feeds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1014960/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/16/linden-lab-restores-broken-statistical-feeds/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/16/linden-lab-restores-broken-statistical-feeds/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1014960"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1014960?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1014960" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1014960&amp;url=http://www.secondlifeinsider.com/2007/10/16/linden-lab-restores-broken-statistical-feeds/" /></p>]]></description><category>data-feeds</category><category>statistics</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-10-16T21:30:00+00:00</dc:date></item><item><title>Bug, exploit, feature</title><link>http://www.secondlifeinsider.com/2007/10/10/bug-exploit-feature/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/10/bug-exploit-feature/</guid><comments>http://www.secondlifeinsider.com/2007/10/10/bug-exploit-feature/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/gadgets/" rel="tag">Gadgets</a>, <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a>, <a href="http://www.secondlifeinsider.com/category/linden-labs/" rel="tag">Linden Lab</a>, <a href="http://www.secondlifeinsider.com/category/gridbugs/" rel="tag">Gridbugs</a>, <a href="http://www.secondlifeinsider.com/category/updates/" rel="tag">Updates</a>, <a href="http://www.secondlifeinsider.com/category/op-ed/" rel="tag">Op/Ed</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/slgrid3.jpg"  alt="" />Every MMO/NGO/VW has bugs. Every patch, every update for every one of them  brings a slew of fresh bugs, glitches, imbalances and lost property. Dealing  with those bugs, glitches and whatnot can be a pain in the ass quite frankly,  but in Second Life, we're not just dealing with peoples' fun. We're also dealing  with their revenue.</p>
<p>While Ginsu Linden made <a target="_blank" href="http://blog.secondlife.com/2007/10/08/lights-on-at-the-lab/">quite an effort</a> to make everyone understand that Linden Lab  understands the position that it is in, relative to the users, it's obvious  enough from reading the comments that many of the users themselves either do not  understand Linden Lab's position, or do not think Linden Lab understands it.  Pick one.</p><p>Part of that position involves a bug. Technically, you'd call it an exploit.  That being, a bug which (if you know how to use it) allows you to profit in a  way that is unintentional or accomplish some task that is not normally  permitted. We're not talking about cheating your cash balance, or purchasing  land that isn't for sale, or making prims that are larger than the system  nominally permits.</p>
<p>We're talking about the issue with <a target="_blank" href="http://lslwiki.net/lslwiki/wakka.php?wakka=llSetLinkPrimitiveParams">llSetLinkPrimitiveParams()</a>. A sitting avatar becomes a part of  a set of linked prims. Until this function came along the fact that a sitting  avatar was just another (temporary) member of the linkset wasn't really all that  relevant, as there wasn't really anything you could <em>do</em> to the sitting  avatar as a member of the linkset that wasn't already able to be done.</p>
<p>With llSetLinkPrimitiveParams() however, the avatar appeared (to this  function) to be an additional prim, and that meant it could be manipulated.  Those manipulations were pretty much limited to two things: Repositioning the  avatar relative to the object, and certain other manipulations that would crash  the simulator.</p>
<p>The repositioning tasks were all able to be accomplished by other means,  though you needed extra prims to do the job. Being able to handle it directly  was a time-saver, although apparently an unintentional one. Yes, it was a bug -  or an exploit if you prefer. It was also a superior solution to a common  scripting task. It made all sorts of furniture and multi-pose systems more  efficient - at the risk of intentionally or unintentionally causing simulators  to crash.</p>
<p>The community took to it like wildfire, as it was discovered, and almost all  the new creations used the new function to perform tasks that had previously  been performed in less efficient ways. Many creators retrofit their old gadgets  to work the new way too.</p>
<p>And then, at the beginning of the month, Linden Lab found the simulator crash  problem and fixed it. They fixed it by making sure the function did what it was  <em>supposed</em> to do - that is, not allow the manipulation of avatars.</p>
<p>Then <a target="_blank" href="http://www.secondlifeinsider.com/2007/10/02/rolling-restart-fixes-bug-angers-many-scripters/">the screaming began</a>. The use of the function in this way was  nearly universal by this time, and the people at Linden Lab who worked on this  code were - essentially - completely unaware of that fact. To them, it was a bug  - an exploit, even. The code was permitting something that they had not intended  to permit, and worse, people were using it to crash simulators.</p>
<p>So they fixed it in the simplest possible way. Hide the avatars from the  function. Done.</p>
<p>Did I mention the screaming?</p>
<p>Intentional or not, the use of this exploit was widespread. It was  everywhere. It was a part of people's play. A part of their businesses. The fix  went in, and everything, everywhere in Second Life that used it stopped working,  all at once.</p>
<p>Hastily (it took several days), Linden Lab responded to the huge quantity of  broken product and <a target="_blank" href="http://www.secondlifeinsider.com/2007/10/03/rolling-restart-tomorrow/"><em>refixed</em> the function</a>. This isn't actually the first  time something like this has happened, where an unintentional glitch that has  been fixed has caused widespread problems, breakage, or breakdown in user  experience. It's probably not going to be the last, either. Sometimes those  fixes mess up resident work, and sometimes they mess up the work of other staff  at Linden Lab itself, even.</p>
<p>Whether it is intentional, or unintentional, anything that is perceived as a  feature quickly becomes widespread. Look at <a href="http://www.secondlifeinsider.com/2007/08/22/plastic-duck-our-hero-a-case-for-megaprims/" target="_blank">megaprims</a>. They're everywhere these  days. Take a tour of the Linden inworld offices and you'll see quite a few  megaprims in the construction of some of them.</p>
<p>The problem is one of communication, certainly. In each case, where these  fixes went in, the people doing the fixing were simply unaware of the impact of  the changes they were making. While I know it is not their policy to discuss  exploits, perhaps Linden Lab really <em>needs</em> to bring some of their  <em>own</em> bugs and bugfixes to their bug triage sessions for <span style="font-style: italic;">other </span>eyes to  look at.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/10/bug-exploit-feature/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1010441/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/10/bug-exploit-feature/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/10/bug-exploit-feature/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1010441"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1010441?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1010441" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1010441&amp;url=http://www.secondlifeinsider.com/2007/10/10/bug-exploit-feature/" /></p>]]></description><category>bug</category><category>exploit</category><category>feature</category><category>ginsu-linden</category><category>llSetLinkPrimitiveParams</category><category>megaprims</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-10-10T21:00:00+00:00</dc:date></item><item><title>Search problems back?</title><link>http://www.secondlifeinsider.com/2007/10/06/search-problems-back/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/06/search-problems-back/</guid><comments>http://www.secondlifeinsider.com/2007/10/06/search-problems-back/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/gridbugs/" rel="tag">Gridbugs</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/slgrid3.jpg" />According to a friend in Twitter, SL is experiencing problems with search and tp <a href="http://www.secondlifeinsider.com/2007/10/06/sl-slows-to-a-grind/">again</a>. I don't have time to completely check this out, I have to go and do some things in RL, but a very quick check for Eloise Pasteur stalled at "Searching..." so be careful, it may be a bumpy ride.</p>
<br />Is this also tied in to the fun and games they're having with Friends Online? It seems plausible that this is hammering at least the "searching for people" databases and that might spill over into affecting all searches.<br /><br />(Thanks to iAlja for the initial heads up.)<br /><br /><strong>[UPDATE] </strong>This is now reported as solved.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/06/search-problems-back/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1006896/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/06/search-problems-back/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/06/search-problems-back/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1006896"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1006896?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1006896" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1006896&amp;url=http://www.secondlifeinsider.com/2007/10/06/search-problems-back/" /></p>]]></description><dc:creator>Eloise Pasteur</dc:creator><dc:date>2007-10-06T07:02:00+00:00</dc:date></item></channel></rss>
