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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Why SL is better than video conferencing</title><link>http://www.secondlifeinsider.com/2007/10/29/why-sl-is-better-than-video-conferencing/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/29/why-sl-is-better-than-video-conferencing/</guid><comments>http://www.secondlifeinsider.com/2007/10/29/why-sl-is-better-than-video-conferencing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a>, <a href="http://www.secondlifeinsider.com/category/mixed-reality/" rel="tag">Mixed Reality</a>, <a href="http://www.secondlifeinsider.com/category/just-askin/" rel="tag">Just Askin'</a></p><img vspace="4" hspace="4" border="1" align="right" alt="Rabbit, rabbit" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/07/rabbitrabbit.png" />I've posted several pieces about the <a href="http://www.secondlifeinsider.com/2007/07/11/is-sl-just-3d-chat-if-so-how-much-better-is-that-just-askin/">magic</a> of <a href="http://www.secondlifeinsider.com/2007/06/11/just-how-well-do-we-engage-in-video-environments/">presence</a> in SL. Today, in my daily trawl through news related to SL, I came across <a href="http://www.searchcio.com.au/topics/article.asp?DocID=6100929&amp;SiteID=19">this gem</a> from Gavin Keeley, General Manager of Solutions at <a href="http://www.suncorp.com.au/suncorp/personal/default.aspx?home">Suncorp Metway</a>. The basic thesis: whilst meetings have their official uses, and video conferencing serves them, a lot of the real value of a meeting is the informal chatting before and after the meeting - something video conferencing doesn't encourage whilst meeting in SL enables it just like IRL.<br /><br />Whilst it's a fascinating thought about the value of meetings, it's a fairly insightful piece about one benefit of meeting of meeting in SL. But what do you think? Just Askin'<br /><br />(Original piece by Simon Sharwood)<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/29/why-sl-is-better-than-video-conferencing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1024227/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/29/why-sl-is-better-than-video-conferencing/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/29/why-sl-is-better-than-video-conferencing/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1024227"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1024227?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1024227" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1024227&amp;url=http://www.secondlifeinsider.com/2007/10/29/why-sl-is-better-than-video-conferencing/" /></p>]]></description><category>business</category><category>Gavin-Keeley</category><category>meeting</category><category>Second-Life</category><category>Simon-Sharwood</category><category>Suncorp-Metway</category><category>video-conferencing</category><dc:creator>Eloise Pasteur</dc:creator><dc:date>2007-10-29T07:43:00+00:00</dc:date></item><item><title>A quick insight into the LL dev process</title><link>http://www.secondlifeinsider.com/2007/10/24/a-quick-insight-into-the-ll-dev-process/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/24/a-quick-insight-into-the-ll-dev-process/</guid><comments>http://www.secondlifeinsider.com/2007/10/24/a-quick-insight-into-the-ll-dev-process/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a>, <a href="http://www.secondlifeinsider.com/category/gridbugs/" rel="tag">Gridbugs</a>, <a href="http://www.secondlifeinsider.com/category/updates/" rel="tag">Updates</a></p><img vspace="4" hspace="4" border="1" align="right" alt="Qarl Linden"  src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/qarl.png" />For my sins I read an RSS of the JIRA. Often this is dull, sometimes fascinating, frequently tends to flame wars, but...<br /><br />Every now and again you get pure gold. Ever wondered how long it takes a bug fix to propagate? Well, we have a putative number now:<br /><br />In response to a bug about <a href="https://jira.secondlife.com/browse/VWR-2854">sculpties</a>, Qarl Linden says: "<em>i'll fix it asap - but it'll be about a month or so before it appears in an RC client...</em>" Of course it will take a bit longer than that to reach the main client, but a month from a fix to an RC release.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/24/a-quick-insight-into-the-ll-dev-process/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1021270/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/24/a-quick-insight-into-the-ll-dev-process/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/24/a-quick-insight-into-the-ll-dev-process/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1021270"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1021270?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1021270" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1021270&amp;url=http://www.secondlifeinsider.com/2007/10/24/a-quick-insight-into-the-ll-dev-process/" /></p>]]></description><category>process</category><category>Qarl-Linden</category><category>release-candidate</category><category>sculpties</category><category>Second-Life</category><dc:creator>Eloise Pasteur</dc:creator><dc:date>2007-10-24T17:57:00+00:00</dc:date></item><item><title>One hundred = nine million, says orchestra</title><link>http://www.secondlifeinsider.com/2007/10/22/one-hundred-nine-million-says-orchestra/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/22/one-hundred-nine-million-says-orchestra/</guid><comments>http://www.secondlifeinsider.com/2007/10/22/one-hundred-nine-million-says-orchestra/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/events/" rel="tag">Events</a>, <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a>, <a href="http://www.secondlifeinsider.com/category/mixed-reality/" rel="tag">Mixed Reality</a>, <a href="http://www.secondlifeinsider.com/category/live-performance/" rel="tag">Live Performance</a></p><p align="center"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/08/royalphilharmonic.jpg" /> </p>
<p>The Royal Liverpool Philharmonic put on a concert in Second Life on September 14, for <a target="_blank" href="http://www.secondlifeinsider.com/2007/08/14/the-royal-liverpool-philharmonic/">what we are told was to be 100 Second Life users</a>. There's not many venues that would have supported that many in relative comfort.</p>
<p>Now, <a target="_blank" href="http://www.reuters.com/article/musicNews/idUSN1932296920071020">as reported by Reuters</a>, well..</p>
<p><em>"According to the orchestra, 9 million Second Life denizens watched the performance live on Second Life's own cable network, and the broadcast repeats every couple of hours through November."</em></p>
<p>Nine million Second Life users watching live. The tensile strength of truth doesn't go nearly that far.</p>
<p>Perhaps counting beyond 4/4 is a mite harder than it sounds.</p>
<p>A special shout-out goes to Anastasia Tsioulcas at Reuters, who could have easily sanity-checked this figure, but didn't.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.reuters.com/article/musicNews/idUSN1932296920071020>Read</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/22/one-hundred-nine-million-says-orchestra/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1018651/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/22/one-hundred-nine-million-says-orchestra/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/22/one-hundred-nine-million-says-orchestra/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1018651"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1018651?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1018651" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1018651&amp;url=http://www.secondlifeinsider.com/2007/10/22/one-hundred-nine-million-says-orchestra/" /></p>]]></description><category>anastasia-tsioulcas</category><category>reuters</category><category>royal-liverpool-philharmonic</category><category>second-life</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-10-22T04:00:00+00:00</dc:date></item><item><title>Understanding Second Life</title><link>http://www.secondlifeinsider.com/2007/10/22/understanding-second-life/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/22/understanding-second-life/</guid><comments>http://www.secondlifeinsider.com/2007/10/22/understanding-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a>, <a href="http://www.secondlifeinsider.com/category/mixed-reality/" rel="tag">Mixed Reality</a>, <a href="http://www.secondlifeinsider.com/category/podcasts/" rel="tag">Podcasts</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/audio-waveform.jpg"  alt="" />It's nice to find people who understand. Don Heider, associate at the  Journalism School at the University of Maryland and Kim Gregson, professor of  Journalism, Park School, Ithaca College, talk in <a target="_blank" href="http://newshare.typepad.com/mediagiraffe/2007/10/audio-understan.html">a three way audio interview about Second Life</a> at the Online  News Association annual meeting in Toronto.</p>
<p>The Shelter gets a positive mention (and so it should!). A lot of territory  gets covered, what Second Life is, anonymity (and the lack thereof), Second Life  as a virchspace extension of the physical world, physical world extrusions of  brands and businesses into Second Life, CSI:NY, Linden Lab's business model and  more. Not 100% complete (it would be <em>much</em> longer for one thing) and not  <em>quite</em> totally correct, but still well <a target="_blank" href="http://newshare.typepad.com/mediagiraffe/2007/10/audio-understan.html">worth listening to</a>, especially if Second Life is a bit opaque  to you.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://newshare.typepad.com/mediagiraffe/2007/10/audio-understan.html>Read</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/22/understanding-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1018629/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/22/understanding-second-life/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/22/understanding-second-life/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1018629"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1018629?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1018629" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1018629&amp;url=http://www.secondlifeinsider.com/2007/10/22/understanding-second-life/" /></p>]]></description><category>audio</category><category>CSI</category><category>don-heider</category><category>ithaca-college</category><category>kim-gregson</category><category>online-news-association</category><category>park-school</category><category>the-shelter</category><category>university-of-maryland</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-10-22T02:00:00+00:00</dc:date></item><item><title>Good Magazine - poor article</title><link>http://www.secondlifeinsider.com/2007/10/21/good-magazine-poor-article/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/21/good-magazine-poor-article/</guid><comments>http://www.secondlifeinsider.com/2007/10/21/good-magazine-poor-article/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/news/" rel="tag">News</a>, <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a>, <a href="http://www.secondlifeinsider.com/category/mixed-reality/" rel="tag">Mixed Reality</a></p><p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/good-magazine.jpg"  alt="" />Observant SLI reader Matt Bowerman spotted the latest issue of Good Magazine  on the stands in Austin Texas, sporting a cover story on Second Life.   Unfortunately, the story chronicles one apparently sex-obsessed writer's <a target="_blank" href="http://www.goodmagazine.com/section/Features/get_a_life">wanderings and musings on his lack of a virtual penis</a>.  [Caution - contains a virtual penis image]</p>
<p>People who are familiar with Second Life will immediately find author Morgan  Clendaniel's narrative littered with inaccuracies, and misleading turns of  phrase. Heck, there are five assorted penis references by the time you get to  the bottom of the second paragraph, where the author felt the need to violate  the gambling ban to bankroll himself some genitalia. </p>
<p>Bolstering the "one man's search for a penis" narrative, is some supporting  material and research. The piece aspires to become balanced, and it comes close,  but seems to fall short of the mark and finishes with penises again. It's  obvious that Clendaniel didn't have a great time. "Something fun and social must  be happening in Second Life," he writes, "but it certainly isn't happening where  I am."</p>
<p>Take a look. Tell us what your own thoughts are.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.goodmagazine.com/section/Features/get_a_life>Read</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/21/good-magazine-poor-article/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1018538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/21/good-magazine-poor-article/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/21/good-magazine-poor-article/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1018538"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1018538?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1018538" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1018538&amp;url=http://www.secondlifeinsider.com/2007/10/21/good-magazine-poor-article/" /></p>]]></description><category>austin</category><category>good-magazine</category><category>matt-bowerman</category><category>morgan-clendaniel</category><category>penis</category><category>texas</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-10-21T21:00:00+00:00</dc:date></item><item><title>Telstra/BigPond responds on Second Life bandwidth metering</title><link>http://www.secondlifeinsider.com/2007/10/19/telstra-bigpond-responds-on-second-life-bandwidth-metering/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/19/telstra-bigpond-responds-on-second-life-bandwidth-metering/</guid><comments>http://www.secondlifeinsider.com/2007/10/19/telstra-bigpond-responds-on-second-life-bandwidth-metering/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a>, <a href="http://www.secondlifeinsider.com/category/mixed-reality/" rel="tag">Mixed Reality</a></p><p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/bigpond-logo.jpg"  alt="" />Yesterday, some discussion sprang up on <a target="_blank" href="http://www.secondlifeinsider.com/2007/10/18/the-pond-presence-proliferates/#c8237148">the metered vs unmetered status of Second Life bandwidth to Big  Pond users</a>. <a target="_blank" href="http://en.wikipedia.org/wiki/BigPond">Telstra/BigPond</a> is Australia's largest ISP, and for a variety  of largely historical and political reasons, bandwidth in Australia is metered -  essentially charged by the number of bytes received (this is the case in more  countries than not). That makes any site or service that is unmetered unbearably  attractive to local Internet users. </p>
<p>Due to some confusion with conflicting statements on the Big Pond website  about what is and is not metered bandwith insofar as Second Life is concerned,  we contacted the Big Pond staff to get a definitive answer, and got one quite  promptly.</p><p>ThreeD Raymaker, site manager for The Pond in Second Life gave us the  definitive answer <a target="_blank" href="http://bigpond.custhelp.com/cgi-bin/bigpond.cfg/php/enduser/std_adp.php?p_faqid=12634&amp;display=content">from the FAQ</a> and affirms that it <em>is</em> correct:<span style="font-style: italic;"> </span></p>
<p style="font-style: italic;"><u>What's unmetered in Second Life?</u><br />As long as you're a BigPond  Broadband ADSL, Cable or Wireless member on any plan other than an hourly plan,  you can enjoy unmetered access to certain parts of Second Life.  </p>
<p style="font-style: italic;"><u>Visiting most islands (but not all of them)</u><br />You can spend time on  any of BigPond's Second Life islands (The Pond, Ponderosa, Billabong, Pondex,  Pondessa, Ponderama, Ponden, Pondfield, Pondice, Pondillion and Pondshen) -  browsing, chatting, looking around and attending events. </p>
<p style="font-style: italic;">However, there are thousands more islands in Second Life. Many of those are  unmetered too - but new islands are being added all the time so we can't  guarantee that visiting other islands won't affect your monthly usage total.  </p>
<p style="font-style: italic;"><u>Video and audio on BigPond islands<br /></u>Any audio or video that you  enjoy on BigPond's islands will be originating from BigPond's own servers, so  we're able to make that unmetered too.  </p>
<p style="font-style: italic;">However, be aware that music and media on any other Second Life islands and  even on BigPond's own residential and commercial tenants' land does not  originate from BigPond, will therefore almost certainly be metered and count  towards your monthly usage total.  </p>
<p><span style="font-style: italic;">Also, please note that the voice services within Second Life are not  originated from BigPond's servers, so the use of voice communications will  almost certainly be metered too, and count towards your monthly usage total.</span>  </p>
<p>Raymaker added,"BigPond unmeters all <em>known</em> IP address ranges owned  by Linden Lab, but Linden Lab tends to add new IP address ranges without  notifying us, so we can only do our best." </p>
<p>A couple of BigPond's webpages <a target="_blank" href="http://my.bigpond.com/pond/secondlife/default.jsp">say</a>  <a target="_blank" href="http://my.bigpond.com/pond/secondlife/moreaboutsl/default.jsp">otherwise</a> but Raymaker assures us, "Currently the FAQ is  correct in all respects. Music, Media, and Voice are all metered, with the  exception of today the few songs playing in our bars, and the video in our  theatres and drive-ins. We can't (nor do we have interest to) control actions of  our tenants, so their music and media is definitely not unmetered." </p>
<p>We presume that the BigPond webpages will be updated soon to reflect this,  and will keep an eye on them.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://bigpond.custhelp.com/cgi-bin/bigpond.cfg/php/enduser/std_adp.php?p_faqid=12634&amp;display=content>Read</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/19/telstra-bigpond-responds-on-second-life-bandwidth-metering/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1017073/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/19/telstra-bigpond-responds-on-second-life-bandwidth-metering/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/19/telstra-bigpond-responds-on-second-life-bandwidth-metering/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1017073"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1017073?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1017073" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1017073&amp;url=http://www.secondlifeinsider.com/2007/10/19/telstra-bigpond-responds-on-second-life-bandwidth-metering/" /></p>]]></description><category>australia</category><category>big-pond</category><category>bigpond</category><category>telstra</category><category>the-pond</category><category>threed-raymaker</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-10-19T07:00:00+00:00</dc:date></item><item><title>Armani screws up</title><link>http://www.secondlifeinsider.com/2007/10/18/armani-screws-up/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/18/armani-screws-up/</guid><comments>http://www.secondlifeinsider.com/2007/10/18/armani-screws-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/clothing/" rel="tag">Clothing</a>, <a href="http://www.secondlifeinsider.com/category/shopping/" rel="tag">Shopping</a>, <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a>, <a href="http://www.secondlifeinsider.com/category/business/" rel="tag">Business</a>, <a href="http://www.secondlifeinsider.com/category/mixed-reality/" rel="tag">Mixed Reality</a></p><p align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/armani-store.jpg" /><br /></p>
<p>Not irreversably. Not irredeemably, certainly. However, their first step seems to have been a stumble. Make a mental list of the things they could get wrong in establishing a Second Life presence. It appears that Armani have managed to check-off most of the high-points there. And it's a damn shame, because people expected better. Hallmark of quality and all that, right? That tallies up to another black mark.</p>
<p>Iris Ophelia takes <a href="http://nwn.blogs.com/nwn/2007/10/ophelias-gaze-i.html" target="_blank">a critical look at Armani's efforts</a>, and both that and the comments that follow are worth the read, particularly <a href="http://nwn.blogs.com/nwn/2007/10/ophelias-gaze-i.html#comment-86514778" target="_blank">the comment from Tenshi Vielle</a>.</p>
<p>Second Style's Grazia Horwitz <a href="http://blog.secondstyle.com/2007/10/measuring-with-different-standards.html" target="_blank">also weighs in on the matter</a>, among others.</p>
<p>If this was Wal-Mart, or Joe's Hamster Hut, or even Seven-Eleven, I don't think that there would be such a problem. This is however, Armani, and the expectations of people insofar as the brand reputation just have not been met. It's not classy, or innovative. It's basically pedestrian, and fails to meet basic cost versus quality expectations.</p>
<p>It's <em>not</em> wretched. It's not awful. It's not bad. It's merely mediocre, demonstrating a lack of imagination, a lack of flair, and a lack of willingness to make the most of the tools.</p>
<p>That's not the image we associate with Armani - yet, there it is, for the world to see. It doesn't appear to have been a matter of cost, so much as a shortage of excellence.</p>
<p>I hope Armani will reevaluate their approach and attempt to improve. Few will hold it against them if they do.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/18/armani-screws-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1016083/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/18/armani-screws-up/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/18/armani-screws-up/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1016083"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1016083?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1016083" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1016083&amp;url=http://www.secondlifeinsider.com/2007/10/18/armani-screws-up/" /></p>]]></description><category>armani</category><category>grazia-horwitz</category><category>iris-ophelia</category><category>second-style</category><category>tenshi-vielle</category><category>wal-mart</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-10-18T02:30:00+00:00</dc:date></item><item><title>Renaud on virtual world interoperability - relax and be patient</title><link>http://www.secondlifeinsider.com/2007/10/17/renaud-on-virtual-world-interoperability-relax-and-be-patient/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/17/renaud-on-virtual-world-interoperability-relax-and-be-patient/</guid><comments>http://www.secondlifeinsider.com/2007/10/17/renaud-on-virtual-world-interoperability-relax-and-be-patient/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a>, <a href="http://www.secondlifeinsider.com/category/mixed-reality/" rel="tag">Mixed Reality</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/christian-renaud.jpg"  alt="" />Christian Renaud is the Chief Architect of Networked Virtual Environments for  the Cisco Technology Center. He also seems to be one of the few people writing  in public to seem to understand (and express) that the <a href="http://www.secondlifeinsider.com/2007/10/10/linden-lab-and-ibm-collaboration-on-virtual-standards/" target="_blank">recently announced  collaboration between IBM, Linden Lab and others</a>, and the meeting last week is  not a <em>fait accompli</em>, but just the first stumbling baby step on the  road.</p>
<p>Check out <a target="_blank" href="http://xianrenaud.typepad.com/weblog/2007/10/take-a-deep-bre.html">Renaud's thoughts on his personal blog</a>. Renaud's writing is  worth reading. He is articulate, witty, thoughtful and eclectic.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/17/renaud-on-virtual-world-interoperability-relax-and-be-patient/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1014974/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/17/renaud-on-virtual-world-interoperability-relax-and-be-patient/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/17/renaud-on-virtual-world-interoperability-relax-and-be-patient/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1014974"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1014974?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1014974" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1014974&amp;url=http://www.secondlifeinsider.com/2007/10/17/renaud-on-virtual-world-interoperability-relax-and-be-patient/" /></p>]]></description><category>christian-renaud</category><category>cisco-technology-center</category><category>ibm</category><category>linden-lab</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-10-17T05:00:00+00:00</dc:date></item><item><title>Just what does LindeX sales mean?</title><link>http://www.secondlifeinsider.com/2007/10/16/just-what-does-lindex-sales-mean/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/16/just-what-does-lindex-sales-mean/</guid><comments>http://www.secondlifeinsider.com/2007/10/16/just-what-does-lindex-sales-mean/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a>, <a href="http://www.secondlifeinsider.com/category/linden-dollars/" rel="tag">Linden Dollars</a>, <a href="http://www.secondlifeinsider.com/category/linden-labs/" rel="tag">Linden Lab</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/02/money.png" alt="Linden Money" />Although I actually read the key metrics, I leave them for <a href="http://www.secondlifeinsider.com/2007/10/15/september-key-metrics-and-statistics/">Tateru to comment on</a>. However, this time there was an interesting comment in there:<br /><blockquote><em>September saw a major recovery from the sudden slump in Lindex sales in August. While July had shown nearly US$600,000 in sales, August's sales had dropped to US$163,239, but recovered in September to a much healthier $573,501.</em></blockquote>This is, as anyone who follows my daily reports, can tell you, nonsensical at first sight. <a href="http://www.secondlifeinsider.com/2007/10/16/yesterdays-money-15th-october/">Today's report</a> is about typical - US$59,000, which gives us monthly sales of somewhere around US$1.75 Million, rather than about US$0.5Million.<br /><br />The difference lies in what they mean: LindeX sales from the monthly summary are actually supply linden sales, rather the sum of daily sales figures (which is somewhat confusing, but there you go). From Linden Labs perspective $593,501 is far healthier than $163,239, because it is, essentially, pure profit for them. From our perspective though what does it mean? Well, <a href="http://blog.secondlife.com/2006/07/17/linden-dollar-economy-announcement/">Supply Linden</a> was introduced as a tool to control exchange rates, albeit only in one direction, and to keep them stable. When someone (or some subroutine more likely) notices a tendency for the L$ to strengthen too much, LL put out some L$ on the market at a suitable price. Supply increases and the price drops - in this case the drive to strengthen the L$ is abated. August was obviously a month with relatively little pressure that way, September more typical.<br /><br />You can question the value, and even the ethics of this process - many people did when it was announced. Whether or not you agree with it, and despite my doubts amongst many others, the process does work. The exchange rate varies a bit of course, but floats around the L$270 mark quite reliably, and has done for as long as I've kept records and indeed <a href="http://blog.secondlife.com/2006/08/31/linden-dollar-economy-update-1/">for over a year now</a>.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/16/just-what-does-lindex-sales-mean/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1014294/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/16/just-what-does-lindex-sales-mean/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/16/just-what-does-lindex-sales-mean/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1014294"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1014294?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1014294" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1014294&amp;url=http://www.secondlifeinsider.com/2007/10/16/just-what-does-lindex-sales-mean/" /></p>]]></description><category>economy</category><category>exchange-rates</category><category>LindeX</category><category>rate-control</category><category>Second-Life</category><category>Supply-Linden</category><dc:creator>Eloise Pasteur</dc:creator><dc:date>2007-10-16T08:00:00+00:00</dc:date></item><item><title>Ever wondered what SL is like if you're colourblind?</title><link>http://www.secondlifeinsider.com/2007/10/12/ever-wondered-what-sl-is-like-if-youre-colourblind/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/12/ever-wondered-what-sl-is-like-if-youre-colourblind/</guid><comments>http://www.secondlifeinsider.com/2007/10/12/ever-wondered-what-sl-is-like-if-youre-colourblind/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a>, <a href="http://www.secondlifeinsider.com/category/mixed-reality/" rel="tag">Mixed Reality</a>, <a href="http://www.secondlifeinsider.com/category/teaching/" rel="tag">Teaching</a></p><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/rg-colour-blind.png" alt="" />
<p>Colourblindness isn't something I'm afflicted with, although when I'm having a bad day I've been known to wear sunglasses to use to a computer (actually I use prescription filters, but they're a very dark green, so they double as sunglasses).<br /><br />But, there's a mac programme called <a href="http://michelf.com/projects/sim-daltonism/">Sim Daltonism</a> that, given I work with a range of learners with specific learning difficulties and disabilities I just had to look at. The picture at the top is SL with the commonest form of colourblindness. The picture at the bottom is the same view, taken at the same time. Kind of sobering - even if the main thing it's meant for is to check how well your website works for colourblind users.</p>
<strong>[UPDATE]</strong> <a href="http://www.vischeck.com/downloads/">Visicheck</a> is available for users of windows and windows machines, or online. <a href="http://colororacle.cartography.ch/">Colour Oracle</a> is a similar tool for windows, mac and Linux users. (Original lead via <a href="http://www.tuaw.com/2007/10/12/sim-daltonism/">TUAW</a>)<img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/colour.png" /><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/12/ever-wondered-what-sl-is-like-if-youre-colourblind/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1011879/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/12/ever-wondered-what-sl-is-like-if-youre-colourblind/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/12/ever-wondered-what-sl-is-like-if-youre-colourblind/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1011879"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1011879?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1011879" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1011879&amp;url=http://www.secondlifeinsider.com/2007/10/12/ever-wondered-what-sl-is-like-if-youre-colourblind/" /></p>]]></description><category>Colourblind</category><category>Second-Life</category><category>SLDD</category><dc:creator>Eloise Pasteur</dc:creator><dc:date>2007-10-12T11:46:00+00:00</dc:date></item><item><title>Bug, exploit, feature</title><link>http://www.secondlifeinsider.com/2007/10/10/bug-exploit-feature/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/10/bug-exploit-feature/</guid><comments>http://www.secondlifeinsider.com/2007/10/10/bug-exploit-feature/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/gadgets/" rel="tag">Gadgets</a>, <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a>, <a href="http://www.secondlifeinsider.com/category/linden-labs/" rel="tag">Linden Lab</a>, <a href="http://www.secondlifeinsider.com/category/gridbugs/" rel="tag">Gridbugs</a>, <a href="http://www.secondlifeinsider.com/category/updates/" rel="tag">Updates</a>, <a href="http://www.secondlifeinsider.com/category/op-ed/" rel="tag">Op/Ed</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/slgrid3.jpg"  alt="" />Every MMO/NGO/VW has bugs. Every patch, every update for every one of them  brings a slew of fresh bugs, glitches, imbalances and lost property. Dealing  with those bugs, glitches and whatnot can be a pain in the ass quite frankly,  but in Second Life, we're not just dealing with peoples' fun. We're also dealing  with their revenue.</p>
<p>While Ginsu Linden made <a target="_blank" href="http://blog.secondlife.com/2007/10/08/lights-on-at-the-lab/">quite an effort</a> to make everyone understand that Linden Lab  understands the position that it is in, relative to the users, it's obvious  enough from reading the comments that many of the users themselves either do not  understand Linden Lab's position, or do not think Linden Lab understands it.  Pick one.</p><p>Part of that position involves a bug. Technically, you'd call it an exploit.  That being, a bug which (if you know how to use it) allows you to profit in a  way that is unintentional or accomplish some task that is not normally  permitted. We're not talking about cheating your cash balance, or purchasing  land that isn't for sale, or making prims that are larger than the system  nominally permits.</p>
<p>We're talking about the issue with <a target="_blank" href="http://lslwiki.net/lslwiki/wakka.php?wakka=llSetLinkPrimitiveParams">llSetLinkPrimitiveParams()</a>. A sitting avatar becomes a part of  a set of linked prims. Until this function came along the fact that a sitting  avatar was just another (temporary) member of the linkset wasn't really all that  relevant, as there wasn't really anything you could <em>do</em> to the sitting  avatar as a member of the linkset that wasn't already able to be done.</p>
<p>With llSetLinkPrimitiveParams() however, the avatar appeared (to this  function) to be an additional prim, and that meant it could be manipulated.  Those manipulations were pretty much limited to two things: Repositioning the  avatar relative to the object, and certain other manipulations that would crash  the simulator.</p>
<p>The repositioning tasks were all able to be accomplished by other means,  though you needed extra prims to do the job. Being able to handle it directly  was a time-saver, although apparently an unintentional one. Yes, it was a bug -  or an exploit if you prefer. It was also a superior solution to a common  scripting task. It made all sorts of furniture and multi-pose systems more  efficient - at the risk of intentionally or unintentionally causing simulators  to crash.</p>
<p>The community took to it like wildfire, as it was discovered, and almost all  the new creations used the new function to perform tasks that had previously  been performed in less efficient ways. Many creators retrofit their old gadgets  to work the new way too.</p>
<p>And then, at the beginning of the month, Linden Lab found the simulator crash  problem and fixed it. They fixed it by making sure the function did what it was  <em>supposed</em> to do - that is, not allow the manipulation of avatars.</p>
<p>Then <a target="_blank" href="http://www.secondlifeinsider.com/2007/10/02/rolling-restart-fixes-bug-angers-many-scripters/">the screaming began</a>. The use of the function in this way was  nearly universal by this time, and the people at Linden Lab who worked on this  code were - essentially - completely unaware of that fact. To them, it was a bug  - an exploit, even. The code was permitting something that they had not intended  to permit, and worse, people were using it to crash simulators.</p>
<p>So they fixed it in the simplest possible way. Hide the avatars from the  function. Done.</p>
<p>Did I mention the screaming?</p>
<p>Intentional or not, the use of this exploit was widespread. It was  everywhere. It was a part of people's play. A part of their businesses. The fix  went in, and everything, everywhere in Second Life that used it stopped working,  all at once.</p>
<p>Hastily (it took several days), Linden Lab responded to the huge quantity of  broken product and <a target="_blank" href="http://www.secondlifeinsider.com/2007/10/03/rolling-restart-tomorrow/"><em>refixed</em> the function</a>. This isn't actually the first  time something like this has happened, where an unintentional glitch that has  been fixed has caused widespread problems, breakage, or breakdown in user  experience. It's probably not going to be the last, either. Sometimes those  fixes mess up resident work, and sometimes they mess up the work of other staff  at Linden Lab itself, even.</p>
<p>Whether it is intentional, or unintentional, anything that is perceived as a  feature quickly becomes widespread. Look at <a href="http://www.secondlifeinsider.com/2007/08/22/plastic-duck-our-hero-a-case-for-megaprims/" target="_blank">megaprims</a>. They're everywhere these  days. Take a tour of the Linden inworld offices and you'll see quite a few  megaprims in the construction of some of them.</p>
<p>The problem is one of communication, certainly. In each case, where these  fixes went in, the people doing the fixing were simply unaware of the impact of  the changes they were making. While I know it is not their policy to discuss  exploits, perhaps Linden Lab really <em>needs</em> to bring some of their  <em>own</em> bugs and bugfixes to their bug triage sessions for <span style="font-style: italic;">other </span>eyes to  look at.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/10/bug-exploit-feature/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1010441/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/10/bug-exploit-feature/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/10/bug-exploit-feature/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1010441"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1010441?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1010441" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1010441&amp;url=http://www.secondlifeinsider.com/2007/10/10/bug-exploit-feature/" /></p>]]></description><category>bug</category><category>exploit</category><category>feature</category><category>ginsu-linden</category><category>llSetLinkPrimitiveParams</category><category>megaprims</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-10-10T21:00:00+00:00</dc:date></item><item><title>The individual versus the ideology</title><link>http://www.secondlifeinsider.com/2007/10/09/the-individual-versus-the-ideology/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/09/the-individual-versus-the-ideology/</guid><comments>http://www.secondlifeinsider.com/2007/10/09/the-individual-versus-the-ideology/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a>, <a href="http://www.secondlifeinsider.com/category/op-ed/" rel="tag">Op/Ed</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/individual.jpg" />A number of factors lately seem to have contributed to increasing the friction between different nationalities and cultures of residents within Second Life.</p>
<p>Firstly, of course, we have the ... robust nature of some of the political extrusions into Second Life - <a href="http://nwn.blogs.com/nwn/2007/01/stronger_than_h.html" target="_blank">largely harmless and inconsequential wars</a> between small numbers of ideological groups - though no less deadly serious to the participants.</p><p>Secondly there's the whole issue of sexual ageplay - a nebulous and intractable blob <a href="http://www.secondlifeinsider.com/2007/05/10/the-campaign-for-equal-heights/" target="_blank">of different</a>, and sometimes <a href="http://www.secondlifeinsider.com/2007/06/09/you-think-ll-is-restrictive/" target="_blank">only marginally related</a>, concepts. Especially with Lolita fashions apparently being the big thing in non-USA clothing stores this season. On the streets and in the stores, <em>loli</em> and <em>gothloli</em> fashions are widespread in the physical world this season in many parts of the real world - though in the USA, this trend is notably absent. In Second Life, of course, even the <em>names</em> are potentially problematic, being inextricably connected with sexual ageplay in a few cultures.</p>
<p>Then we have the gambling bans. Some Europeans blame the USA laws for impacting lucrative businesses and income when Linden Lab began enforcing the regulations.</p>
<p>Now the VAT collection regulations come to the fore. Eric Reuters attended Zee Linden's Q&amp;A and <a href="http://secondlife.reuters.com/stories/2007/10/08/vat-rule-shifts-land-ownership-away-from-europeans/" target="_blank">collected the thoughts of European some European landowners</a>.  Of course, the smallest fish in the pond are not affected, but for large players - particularly those with small profit margins, the local payable VAT may well exceed any profit that the landowner is making from their activities. Of course, USA sales taxes are not presently applicable to the services for which Linden Lab bills - which furthers the perception of unfairness and imbalance.</p>
<p>Each of these things seems to be contributing to a kind of progressive nationalistic acrimony. You've probably seen it on blogs and heard grumblings inworld. It all seems to lead people to view each-other less as individuals, and more as representative stereotypes of nationalistic ideologies or cultural mores.</p>
<p>To me, one of Second Life's great strengths has been how it brings people together and how it encourages us to see each-other as individuals - varied and diverse. People are people, however, and viewing others in terms of broad (and frequently inaccurate) political, social, cultural and nationalistic stereotypes is frequently an <em>easy</em> solution. It just doesn't strike me as a very <em>good</em> solution. We can do better. We probably should. Why don't we seem to want to?</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/09/the-individual-versus-the-ideology/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1009535/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/09/the-individual-versus-the-ideology/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/09/the-individual-versus-the-ideology/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1009535"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1009535?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1009535" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1009535&amp;url=http://www.secondlifeinsider.com/2007/10/09/the-individual-versus-the-ideology/" /></p>]]></description><category>ageplay</category><category>eric-reuters</category><category>gambling</category><category>gothloli</category><category>loli</category><category>lolita</category><category>sales-tax</category><category>VAT</category><category>zee-linden</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-10-09T23:00:00+00:00</dc:date></item><item><title>Movable Life - new web-based client</title><link>http://www.secondlifeinsider.com/2007/10/07/movable-life-new-web-based-client/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/07/movable-life-new-web-based-client/</guid><comments>http://www.secondlifeinsider.com/2007/10/07/movable-life-new-web-based-client/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/news/" rel="tag">News</a>, <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a>, <a href="http://www.secondlifeinsider.com/category/odds-and-ends/" rel="tag">Odds and Ends</a></p><img vspace="4" hspace="4" border="1" align="right" alt="An alt in Movable Life"  src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/movablelife.png" />You may or may not remember <a href="http://www.secondlifeinsider.com/2007/07/08/from-teen-grid-second-life-via-firefox/">Ajax-life</a>, a web-based client for SL. One that, frankly, I tried once, didn't get to work, and stopped thinking about. Well <a href="http://movablelife.net/login.aspx">Movable Life</a> is another option in the same list, and one that is still in alpha.<br /><br />This one works, after a fashion. Given it's designed as an ultra-slim client, I'd aim for having the chat bar much more accessible - it's currently at the bottom, with the map dominating the top of the screen, but I think I'd be chatting and iMing a lot more than moving by map positions. I can't get into the inventory, although it's shown, and if you log in and people see you, it's a little odd - see picture Linden hair and prim attachments show. Trying to IM people brings up a floating window, but it does all seem to work - again something I'd have thought might be higher priority. The client space is also huge! I'm on a pretty large monitor and can get the width, but can't get the whole height of the client in the window at once.<br /><br />I guess, if you're desperate to get in and meet someone, and you don't object to entering your log in details and trusting someone else (or using an alt (like the one pictured) especially for Movable Life?) then it's usable, although clearly still in alpha: to do the research for this I logged in several times, because I kept crashing.<br /><br />(Thanks to various people from the SLED list who commented on this)<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/07/movable-life-new-web-based-client/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1007300/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/07/movable-life-new-web-based-client/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/07/movable-life-new-web-based-client/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1007300"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1007300?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1007300" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1007300&amp;url=http://www.secondlifeinsider.com/2007/10/07/movable-life-new-web-based-client/" /></p>]]></description><category>Ajax-life</category><category>movable-life</category><category>Second-Life</category><category>web-based-client</category><dc:creator>Eloise Pasteur</dc:creator><dc:date>2007-10-07T07:01:00+00:00</dc:date></item><item><title>How SL can help your health: more good press</title><link>http://www.secondlifeinsider.com/2007/10/06/how-sl-can-help-your-health-more-good-press/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/06/how-sl-can-help-your-health-more-good-press/</guid><comments>http://www.secondlifeinsider.com/2007/10/06/how-sl-can-help-your-health-more-good-press/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/educational/" rel="tag">Educational</a>, <a href="http://www.secondlifeinsider.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a>, <a href="http://www.secondlifeinsider.com/category/mixed-reality/" rel="tag">Mixed Reality</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/caduceus.png" alt="caduceus" />It looks like, with <a href="http://www.secondlifeinsider.com/2007/10/03/do-the-math-yankee-group-cant-seem-to/">some stupid exceptions aside</a>, we're moving more and more into the realms of good reporting about SL, where journalists actually talk to people. Unlike many of these reports, which also highlights the warts (and lets face it, there are warts in the SL experience for all of us), the <a href="http://www.washingtonpost.com/wp-dyn/content/article/2007/10/05/AR2007100502391.html?referrer=emailarticle">Washington Post is carrying a positive story</a> about how people are finding Second Life is helping them cope with their illnesses, and some of the details about how the health care institutions are catching on to the idea too.<br /><br />There are quite a few vignettes of individuals finding their SL a positive and healing situations, as well as mention of the CDC, <a href="http://www.secondlifeinsider.com/2007/09/06/healthinfo-island-adds-accessibility-materials/"> and the like. Another article to add to your portfolio of positives in Second Life.</a><br /><br />(Thanks to Lori for the heads-up)<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/06/how-sl-can-help-your-health-more-good-press/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1006951/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/06/how-sl-can-help-your-health-more-good-press/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/06/how-sl-can-help-your-health-more-good-press/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1006951"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1006951?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1006951" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1006951&amp;url=http://www.secondlifeinsider.com/2007/10/06/how-sl-can-help-your-health-more-good-press/" /></p>]]></description><category>CDC</category><category>health</category><category>Health-Info</category><category>individual</category><category>instutional</category><category>media</category><category>media-portfolio</category><category>Second-Life</category><category>Washington-Post</category><dc:creator>Eloise Pasteur</dc:creator><dc:date>2007-10-06T16:01:00+00:00</dc:date></item><item><title>State of UK academia in SL updated</title><link>http://www.secondlifeinsider.com/2007/10/06/state-of-uk-academia-in-sl-updated/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/06/state-of-uk-academia-in-sl-updated/</guid><comments>http://www.secondlifeinsider.com/2007/10/06/state-of-uk-academia-in-sl-updated/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a>, <a href="http://www.secondlifeinsider.com/category/mixed-reality/" rel="tag">Mixed Reality</a>, <a href="http://www.secondlifeinsider.com/category/teaching/" rel="tag">Teaching</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/02/education-in-sl.png" alt="" />You may, or may not remember a <a href="http://www.secondlifeinsider.com/2007/07/28/state-of-uk-academia-in-sl/">piece I wrote in July</a> about the report into the use of SL by UK Higher Educational establishments.<br /><br />The snapshot has been updated, and the new version is available in pdf via <a href="http://www.eduserv.org.uk/foundation/sl/uksnapshot092007">this website</a>. It also includes references to the writings of one Pasteur, E. which makes me feel inordinately proud!<br /><br />If you'd like to read more about what Eduserv are doing in SL their <a href="http://www.eduserv.org.uk/foundation/sl">main page is here</a>. There are two further reports to come, one next March, the final one in September 2008.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/06/state-of-uk-academia-in-sl-updated/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1006895/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/06/state-of-uk-academia-in-sl-updated/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/06/state-of-uk-academia-in-sl-updated/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1006895"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1006895?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1006895" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1006895&amp;url=http://www.secondlifeinsider.com/2007/10/06/state-of-uk-academia-in-sl-updated/" /></p>]]></description><category>education</category><category>educational-use-of-SL</category><category>Eduserv</category><category>HE</category><category>Higher-education</category><category>Second-Life</category><category>snapshot</category><category>UK</category><dc:creator>Eloise Pasteur</dc:creator><dc:date>2007-10-06T11:01:00+00:00</dc:date></item><item><title>Immersive learning conference</title><link>http://www.secondlifeinsider.com/2007/10/06/immersive-learning-conference/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/06/immersive-learning-conference/</guid><comments>http://www.secondlifeinsider.com/2007/10/06/immersive-learning-conference/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/news/" rel="tag">News</a>, <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a>, <a href="http://www.secondlifeinsider.com/category/mixed-reality/" rel="tag">Mixed Reality</a>, <a href="http://www.secondlifeinsider.com/category/teaching/" rel="tag">Teaching</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/02/education-in-sl.png" alt="" />One of the things, along with collaboration, that you hear educators in SL talk about is the ability to immerse the learners. Of course, with different disciplines you get a range of different explanations of what immersion means, but those involved in SL education tend to regard it well.<br /><br />In an interesting parallel, the <a href="http://www.surrey.ac.uk/sceptre/ImmersiveExperienceConference910thJan2008.htm">University of Surrey is running a conference</a> to promote immersive learning "in the complex world" - in this case they're talking something like work placements to develop "real life" rather than "academic life" skills and to illustrate how it is embedded within experiential learning. However, it does seem that their conference is heading web 2.0-wards with <a href="http://complexworld.pbwiki.com/Immersive+experience">collaborative conference wikis</a> and the like and even if I can't make it to the conference (will have to check with the new RL job I'm starting if I can take a couple of days off, better yet, if they'll pay me to go!) I have a feeling it will make very interesting reading for those of working in SL education.<br /><br />Even without that, some interesting questions to formulate your immersive experiences in SL:<br /><br />
<ol>
    <li>What was the context/situation/challenge for your immersive experience? </li>
    <li>What were the particular characteristics of the situation that engaged you in an immersive way. </li>
    <li>How did the experience change you? What forms of learning / personal development / change </li>
    <li>came out of the experience? </li>
    <li>What words/concepts/feelings would you use to describe the immersive experience? </li>
    <li>What principles or lessons can be drawn from your story? </li>
</ol><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/06/immersive-learning-conference/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1006893/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/06/immersive-learning-conference/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/06/immersive-learning-conference/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1006893"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1006893?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1006893" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1006893&amp;url=http://www.secondlifeinsider.com/2007/10/06/immersive-learning-conference/" /></p>]]></description><category>conference</category><category>Immersive-experience</category><category>Sceptre</category><category>Second-Life</category><category>University-Of-Surry</category><dc:creator>Eloise Pasteur</dc:creator><dc:date>2007-10-06T06:32:00+00:00</dc:date></item><item><title>Nicholaz editions for Linux out there too</title><link>http://www.secondlifeinsider.com/2007/10/05/nicholaz-editions-for-linux-out-there-too/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/05/nicholaz-editions-for-linux-out-there-too/</guid><comments>http://www.secondlifeinsider.com/2007/10/05/nicholaz-editions-for-linux-out-there-too/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a>, <a href="http://www.secondlifeinsider.com/category/odds-and-ends/" rel="tag">Odds and Ends</a></p><img vspace="4" hspace="4" border="1" align="middle" alt="Nicholaz Mac client" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/nicholaz.png" />
<p>I know we've got at least one Linux user on the staff here at SLI (Hi Tateru), and I also discovered that there's a NEW Nicholaz Mac version (bleeding edge-r is now the latest) so I figured I'd post news about the various updates as they come out (obviously an intermittent process).<br /><br />Whilst hunting around I found <a href="http://nicholaz-beresford.blogspot.com/2007/10/linuxmac-builds-for-be-r.html">this page</a>, which links to all of the Nicholaz versions, for windows, mac, and a variety of Linux builds. Enjoy your Nicholaz builds on whatever platform you run your SL. I'm still loving the return of all my screen real estate with that wide IM window and the occasional tall, thin friends window. The general speed increase is something I don't really notice until I'm doing something fiddly, but it is always there and nice to see.<br /></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/05/nicholaz-editions-for-linux-out-there-too/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1006232/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/05/nicholaz-editions-for-linux-out-there-too/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/05/nicholaz-editions-for-linux-out-there-too/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1006232"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1006232?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1006232" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1006232&amp;url=http://www.secondlifeinsider.com/2007/10/05/nicholaz-editions-for-linux-out-there-too/" /></p>]]></description><category>Linux</category><category>Mac</category><category>Nicholaz</category><category>Second-Life</category><category>Windows</category><dc:creator>Eloise Pasteur</dc:creator><dc:date>2007-10-05T10:28:00+00:00</dc:date></item><item><title>Guess what will get you banned...</title><link>http://www.secondlifeinsider.com/2007/10/05/guess-what-will-get-you-banned/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/05/guess-what-will-get-you-banned/</guid><comments>http://www.secondlifeinsider.com/2007/10/05/guess-what-will-get-you-banned/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a>, <a href="http://www.secondlifeinsider.com/category/linden-labs/" rel="tag">Linden Lab</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/texture-theft-225.jpg" alt="" />No, really, because you <em>do</em> have to guess. You must comply with the updated Community Standards which are, as far as we can tell, not available to you.<br /></p>
<p>Today, an abuse department Linden contacted a resident on a matter of sexually suggestive images involving minors. I've been passed a transcript, but I'd rather not quote the piece to avoid the resident suffering from any additional woes. The abuse Linden insisted that 'certain' items of content had to be removed, but refused to indicate which ones.</p>
<p>The resident was certain that they had no such content fitting the description of the infraction. The abuse Linden insisted that they did, but refused to indicate which items, only that the offending items be removed or face suspension/banning.</p><p>In order to support his case, the abuse Linden quoted the Community Standards. Only they're <em>not</em> the <a href="http://secondlife.com/corporate/cs.php" target="_blank">ones on the website</a>, or in the library folder of your inventory. Apparently there's another set that has never been published.</p>
<p>Throughout the conversation, the resident pleaded, wheedled and begged for some clue as to what content they owned might be in violation of the rules. The abuse Linden adamantly refused to give any indication, repeating the same quotes over and over again. In fact, the Linden in this case was so on-message as to be almost incomprehensible.</p>
<p>What it comes down to is opinions. In the resident's opinion, none of their content was a problem. In Linden Lab's opinion at least one item is, but they adamantly will not say which one, resorting only to canned responses.</p>
<p>Not a good situation. Imagine if I turned in this post, and my editor said "You have to change some of these sentences."</p>
<p>"Which ones?"</p>
<p>"Some of them are offensive."</p>
<p>"I don't get it. Which ones?"</p>
<p>"The offensive ones. Change them to be less offensive, by tomorrow, or you're fired."</p>
<p>That's the situation our poor resident is in.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/05/guess-what-will-get-you-banned/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1005989/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/05/guess-what-will-get-you-banned/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/05/guess-what-will-get-you-banned/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1005989"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1005989?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1005989" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1005989&amp;url=http://www.secondlifeinsider.com/2007/10/05/guess-what-will-get-you-banned/" /></p>]]></description><category>Community-Standards</category><category>Second-Life</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-10-05T01:00:00+00:00</dc:date></item><item><title>Mac-Nicholaz client. Old style interface, unexpected, but very welcome frame rate improvement!</title><link>http://www.secondlifeinsider.com/2007/10/04/m/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/04/m/</guid><comments>http://www.secondlifeinsider.com/2007/10/04/m/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a>, <a href="http://www.secondlifeinsider.com/category/odds-and-ends/" rel="tag">Odds and Ends</a></p><img vspace="4" hspace="4" border="1" align="middle" alt="Nicholaz Mac client"  src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/nicholaz.png" />
<p>More about the Nicholaz client on the Mac that I <a href="http://www.secondlifeinsider.com/2007/10/04/nicholaz-patches-arrive-for-macs/">mentioned yesterday</a>. I've blurred lots of stuff for privacy's sake, but you can see the old style friends window, and yes there's a friends button and Cntl-Shift-F toggles the window too. You can make your IM window long and thin. The audio button has moved out so you don't lose it behind the inventory if you have a full height inventory window.</p>
Prims that are slow to load - that one prim in the bridge columns is ALWAYS slow to load, are still slow to load, but, and completely unexpectedly I get a roughly 15% increase in client FPS at each of several places I know well.<br /><br />Installing the patch is really easy too. Get the disc image, make sure your client version is the only one in a folder, run the client, use File&gt;Open to choose the folder. It took seconds to run, and that was all there was to it.<br /><br />Thank you to Nicholaz and Barney!<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/04/m/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1005159/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/04/m/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/04/m/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1005159"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1005159?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1005159" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1005159&amp;url=http://www.secondlifeinsider.com/2007/10/04/m/" /></p>]]></description><category>Barney-Boomslang</category><category>Mac</category><category>Nicholaz</category><category>patch</category><category>Second-Life</category><dc:creator>Eloise Pasteur</dc:creator><dc:date>2007-10-04T07:49:00+00:00</dc:date></item><item><title>Nicholaz patches arrive for Macs</title><link>http://www.secondlifeinsider.com/2007/10/04/nicholaz-patches-arrive-for-macs/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/04/nicholaz-patches-arrive-for-macs/</guid><comments>http://www.secondlifeinsider.com/2007/10/04/nicholaz-patches-arrive-for-macs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a></p><img vspace="4" hspace="4" border="1" align="right" alt="Barney Boomslang" src="http://www.blogcdn.com/www.secondlifeinsider.com/media/2007/10/barney.png" />With thanks to <a href="http://radio-boomslang.shacknet.nu/~bb/articles/nicholaz-edition-mac/">Barney Boomslang</a>, you can now run a mac port of the Nicholaz patches for SL on the latest Release Candidate of the viewer. If that doesn't mean anything to you: Nicholaz is one of the prize winners for best Open Source people as announced at SLCC, and he's released a swathe of patches for SL, including one that gives you the old version of the IM and history windows. Sadly, until recently, this has only been for the PC community, but thanks to a lead in the Mac users group, I'm about to install it on my mac!<br /><br />Thanks to the Mac group, Barney and Nicholaz for their notification and hard work!<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/04/nicholaz-patches-arrive-for-macs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1005018/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/04/nicholaz-patches-arrive-for-macs/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/04/nicholaz-patches-arrive-for-macs/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1005018"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1005018?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1005018" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1005018&amp;url=http://www.secondlifeinsider.com/2007/10/04/nicholaz-patches-arrive-for-macs/" /></p>]]></description><category>Barney-Boomslang</category><category>Nicholaz</category><category>patch</category><category>Second-Life</category><dc:creator>Eloise Pasteur</dc:creator><dc:date>2007-10-04T00:46:00+00:00</dc:date></item></channel></rss>
